In HL2, the rebels build what they need out of scraps, partially from the comine's wreckage, from what I've seen in the game.Blue team uses structures more like a conduit. As blue team are the underdogs, I figure they'll have less conspicuous structures.
If you don't mind, I'm going to help find a new model for the rebel's power line.Ill post a picture of what I've done when I'm finished,tell me what you think. TO THE GARRY'S MOD MOBILE
<edit> I am done, take a look. When i made the rebel line, I used no more or less props,they both have exactly the same amount/props
Another matter I was curious about
I've added a certain overarching strategy for each level, but I'm thinking that the combat needs a bit more 'granularity'.
To this end, each tank will typically have three shield sectors - left/right/rear.
To kill a tank, one or more of those sectors will need to be reduced to zero.
so what your saying is, the left/right/rear will have individual shields and once the shield is gone, you're/its vulnerable, otherwise it will survive every hit you through at it?
When hit, an enemy tank may drop collectable armour parts that can be picked up and equipped by the player or another AI tank.
do the collectable armour parts repair the hull/shields? or make a side of the tank tougher?
<edit#2> Admin, i forgot to ask you this, instead of the saves saving between levels, can you make it able to save during the level? so when you die you go to that spot with the shards and etc. you had before you died?(its a pain when you own, die, and get owned)