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LEVEL 3 - REBEL HIDEOUT

Posted: Fri Jul 06, 2007 9:15 am
by zenith
Latest Beta:
At the beginning of this map now, I'm getting really low FPS -- on average 10-13 FPS. Eeep! Can you guys duplicate this?
I haven't tried playing this level fully yet.

Re: LEVEL 3 - REBEL HIDEOUT

Posted: Fri Jul 06, 2007 5:19 pm
by zenith
Sorry, was my own problem - reset and its fine

Re: LEVEL 3 - REBEL HIDEOUT

Posted: Sat Jul 07, 2007 7:50 am
by zenith
Oh but that black rectangle is still there against the window near the tables in the base. :)

Re: LEVEL 3 - REBEL HIDEOUT

Posted: Mon Jul 09, 2007 5:28 pm
by ADMIN
Oh but that black rectangle is still there against the window near the tables in the base.


Plan to fix it this week. Getting very close to release - just a few more tweaks.

Re: LEVEL 3 - REBEL HIDEOUT

Posted: Tue Jul 10, 2007 10:22 am
by zenith
I just got employed, but it'll take 2 weeks for everything to get setup before I start work (grocery store, haha).
So I've got 2 weeks of time to be able to beta test before then~!
I'm on level 8 now I think, should be done by Wednesday! :)
I'll bring up any bugs I find.. :)

Re: LEVEL 3 - REBEL HIDEOUT

Posted: Tue Jul 10, 2007 11:52 pm
by ADMIN
Zenith

Thanks for the second go-through - unless you find any gamestoppers, it looks like an end of week release. Gotta say, I'm relieved to have got to this point, but also a little nervous to send this game out into the wilds!

Also, fixed the dreaded black poly. Or at least, in level 3 - just zero alphaed that material as I don't want to recompile the level ;)

Hope your grocery store employ isn't too onerous - I know dealing with the public can be pretty crappy sometimes - there's some stupid people out there!

Re: LEVEL 3 - REBEL HIDEOUT

Posted: Wed Jul 11, 2007 7:54 am
by zenith
Yeah, that's what I was worried about also -- so I took the midnight shift instead, won't have to serve the public, just stock. :)

Re: LEVEL 3 - REBEL HIDEOUT

Posted: Mon Mar 30, 2009 2:05 am
by NeatNit
ADMIN wrote:
Oh but that black rectangle is still there against the window near the tables in the base.


Plan to fix it this week. Getting very close to release - just a few more tweaks.

Still there :/

If you knew about this, I'm surprised.