Where were you when we were beta testing?
Since you've made the effort to find these glitches, let me comment on your bug hunting results.
.;try blocking one of the other tanks for as long as you can - eventually it will simply go through you.
Known issue - if a tank is stuck for a while, it'll try to go around or failing that, the collision is ignored for a moment. However occasionally the engine collision will fail as well - particularly between two moving objects. Messy but not a gamebreaker.
there is a mountain-like thing that you can simply go through.
Looks like the invisible collision geometry doesn't match the level geometry at this point.
after taking the alternat route, if the player is looking back the path is suddenly and unexplainably blocked by rubble. I suggest adding some sort of animation to it.
Stupid dev trick no 8190. As an indie, you have to allocate limited time and resources. As most players (particularly on their first run through) will not likely be looking backwards at that particular moment, the rubble is just placed without reference to an animation.
Dying dood - the guy dies!!
Not entirely sure what you mean here?
Leaks* - after the explosion, where you wake up, there are a lot of leaks. I've noticed three already, and surprisingly found a hidden room.
The level was checked for 'water tightness' and the more obvious clipping problems resolved, but there are spots where the player can clip through the walls if looked for. Messy, but luckily, the on-foot sections are only a small part of the game.
One question - what did you use to record in-game for the trailers? I just hate FRAPS and hope there's a better alternative.
The couple of vids I put up on Youtube were created using Fraps, which seemed to do the job ok - and I believe Meridian4 also used Fraps to create the game trailers. I'm not an expert on vid capture software so I'd be interested to know why you dislike it.
Thanks for finding these - the most serious appears to be the 'tap press the spacebar fast' causing a glitch in the level 2 cutscene. The skirmish editor is taking priority right now, but may look at issuing an update in the future.