TU2 Level design

Discussion regarding the game + tips and hints.
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Admiral Z
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Joined: Tue May 08, 2012 7:40 am
Location: Rebel basecamp #34

TU2 Level design

Postby Admiral Z » Tue May 26, 2015 2:47 am

ADMIN, you have have told us that you plan to have lots of levels that have randomly generated terrain, and that are mostly the same in gameplay. The only variance being between hub and reactor and powerline. I just want to voice my concern about custom levels. How many will there be per randomly - generated level? I think it should be a 1/1 to 1/3 ratio, or something close to that. In my opinion, if there are too many randomly generated levels and not enough custom ones, it will lose some of the TU1 gameplay experience. You may already be planning this, I don't know. I just wanted to let you know how I felt. :)
Admiral Z has spoken. So let it be written, So let it be done.

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