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 Multiplayer Ideas 
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Joined: Sat Feb 20, 2010 6:04 pm
Posts: 15
Post Multiplayer Ideas
Personally I think each tank should have the basics, such as mines - shield regen. - speed boost. But for each type of tank, lets say the tank that shoots a rocket directly at you, that one should be allowed the basics and something like a Gatling rocket launcher upgrade(option) and the nuke, the other tanks wouldn't get the same upgrade that tank would have, or any other tank. Another example would be the other rocket tank, that one would get the rocket upgrade we get during the story line because they are very similar.

In other words - the tanks get the upgrades that fit their original abilities best + the basics.:ugeek:

This is just ideas for the official multiplayer, if any; If you make a multipalyer, can you add a way to communicate?

And I have not played BB, I might try it tho. :|

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Sat Feb 20, 2010 7:33 pm
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Post Re: Multiplayer Ideas
Interesting ideas (here and in your other post).

I understand what you're saying about appropriate upgrades for the tank type. All has to be programmed and tested however!

Regards rockets (guided missiles), it'd be interesting if an enemy tank could sometimes receive this upgrade. The player would need lots of warning if/when an enemy was about to launch though - time enough to scoot out of range or find cover.

This highlights one of the design challenges within a tank game - feeding the player enough info to maintain a sense of what's going on around the tank such that if they die, there's not a sense of bewilderment as to why.

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Wed Feb 24, 2010 12:16 pm
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Post Re: Multiplayer Ideas
oh you probably know I'm willing to beta test it 8-) :mrgreen:

Hey, if you give me a chance I can/could probably help out - aka, making the views of what you see when you play this or that tank or coming up with ideas for w/e

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Sat Feb 27, 2010 11:32 am
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Joined: Fri Jul 16, 2010 3:10 am
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Post Re: Multiplayer Ideas
I honestly don't know how well multiplayer would work for TU. It would take a lot of time both conceptually and to implement, so it's understandable that it's not (currently) going to be added. As much fun as TU1 was single player, however, it would be great to play with some friends. Are there any plans for co-op, either in story or skirmish mode?


Fri Jul 16, 2010 4:08 am
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Post Re: Multiplayer Ideas
SG
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Are there any plans for co-op, either in story or skirmish mode?

To be honest, I hadn't even considered it - single player comes first and foremost and it's a big enough job as it is.

BTW, with a name like sovietgnome, no chance you're playing the russian version of TU?

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Fri Jul 16, 2010 11:30 pm
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Post Re: Multiplayer Ideas
Quote:
BTW, with a name like sovietgnome, no chance you're playing the russian version of TU?


Haha. Nope, sorry. Just another randomly generated user name.

Quote:
To be honest, I hadn't even considered it - single player comes first and foremost and it's a big enough job as it is.


I'm sorry to hear that, but I kinda figured that would be the case.


Sat Jul 17, 2010 2:31 am
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