Dev update:7th May 2011

Update and tech notes from the developer

Re: Dev update:7th May 2011

Postby Phantaminium » Fri May 20, 2011 1:03 pm

ADMIN wrote:Ph

I think I understand what you're suggesting. I don't think I'd separate out the upgrade points by tank type - just have a single upgrade point total and the player can flick between the 3 different tank types within the upgrade screen and buy powerups for each type individually. Does mean there could be some duplication, but it's an interesting idea.

I'll keep it in mind, but I'm also wary of feature creep!

I just thought about what you said again.

(**)do you mean...
Earned=28
Used on LTank = 5
Used on MTank = 13
Used on HTank = 10
Used = 28

(*)At first I thought you meant...
Earned = 28
Used on LTank = 28
Used on MTank = 28
Used on HTank = 28

but then It'd be too easy, was I thinking the wrong idea when I thought (*)?

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Re: Dev update:7th May 2011

Postby NeatNit » Fri May 27, 2011 8:22 am

ADMIN wrote:It's correct I think?

The text reads 'An autonomous...', but it's dummy text anyway.
I could have sworn that was an o...
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