Wow, sounds like quite the undertaking!
Yes - but even a small game is a lot of work. Don't know if the punters quite realise that sometimes...
How much of the planned game are you finished with?
Long way to go yet.
it would be cool if there was some way to order the other tanks around in a commander style. Things like "cap that node" or "build tower here".
Careful now - I think adding too much complexity was what plagued the Battlezone games
I think players enjoy the fact that TU has RTS elements which mostly take care of themselves - it's more about the action.
Having said that, in the strategic map I'm looking at having 'hero' units that can be committed to a battle to better the odds.
If the player also decides to play the battle 'on the ground' for which hero units have been committed, then it'd be cool if those units acted as 'wingmen'.
Would want to keep it very simple though - say LEFT CTRL to cycle wingmen, RMB on terrain or allied unit for wingman to guard, click on enemy for wingman to target, click on sky to have wingman form up and protect player. KISS principle.